If the latter was the only environment in the game, you’d still be able to get a decent workout with a speedball, a heavy punch bag or a grappling dummy. You’re able to spar between fights with opponents less intent on punching you to mush – and there’s a virtual gym to help you hone your skills. You progress bout by bout, battling AI opponents to be crowned champion.īut that’s not all. We go up a couple of notches with Thrill of the Fight, a VR game that places you at the very beginning of a boxing career. The app is the first in our round-up to have a subscription model, but the original BoxVR is still available for wired headsets from Steam and the PlayStation for a one-off payment. You also need to duck, side-step and generally work up a sweat. Fast bursts of activity, where you punch at a grid of floating bubble “cues” as they light up, are punctuated with cool-down periods. The latest addition, HIIT (High-Intensity Interval Training) mode, is a combo of boxing and dance and the most “gamified” of the class types. You score points for accurately mirroring their movements, and workouts really do get you moving. In “dance” mode, you have your own personal trainer in VR who leads you through energetic, aerobic routines. With the name change and update came two other “gym class” modes. An Oculus Quest exclusive, FitXR started life as a Beat Saber-with-boxing clone called BoxVR, and boxing to the beat is still its core mechanic.
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